All of the above, awesome features are still in the making, and these guys need your help to deliver this game to me as soon as possible. I won’t lie – I partially wanted to roll this article out ASAP to spread awareness about the Kickstarter campaign for Quasar. I know we’re going to have a blast with it!
It seems that they really want to deliver a product that, while indie, will have the balance and polish of a much higher budget title. Undoubtedly, these guys have a hit on their hands, and even from the pre-alpha footage one can establish that this chaotic little thing of beauty is certainly going to find its way to the hearts of 2D space shooter lovers. They are really responsive and open for communication, they listen to their community, and they insist on publishing a game that will be polished, skill based, and ready for the eSports arena. The cool thing about this duo and their team is their approach to this industry: In this sort of a competitive environment, the O Snap Games team is consisted of genuinely good guys. Mike and Merritt met Ryan Luck and Franklin Barrientos at PAX a week ago in Boston (Ryan is the technical director, and Franklin is the creative director of O Snap Games). O Snap Games is a team of indie developers from Toronto, Canada. But for now, keep reading because I’m about to present Quasar, a 2.5D top down bullet hell coming from O Snap Games.